How to better keep up to date on Programming, Audio, Game Tech and related fields?
For me it works out to look into the conference materials that become online after the physical event takes place. So that I’m able to read about what was presented if I didn’t had the chance to attend. I feel it’s always refreshing and motivating to see what other people are doing – and to find out some inspiration and references for future projects.
These are the top 10 conferences I usually follow each year, in no particular order. Most of them publish the proceedings, posters and papers that were presented at no cost for the public, in their website:
- DAFX: Digital Audio Effects http://www.dafx.de/
- NIME: New Interfaces for Musical Expression http://www.nime.org/
- ICMC: International Computer Music Conference http://www.icmc2016.com/
- CPPCon: C++ Conference http://www.cppcon.org/
- Develop: http://www.developconference.com/
- LAC: Linux Audio Conference http://lac.linuxaudio.org/
- AES: Audio Engineering Society, Audio for Games http://www.audioforgames.co.uk/
- GDC: Game Developers Conference http://www.gdconf.com
- ISMIR: International Society of Music Information Retrieval http://www.ismir.net/
- SMC: Sound and Music Computing Conference http://smcnetwork.org/